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1 | The article focuses on the problem of creativity, university students, the methods of its development, the results of the experiment to test the effectiveness of educational conditions for the development of creativity of students of the university. Keywords: creativity, future designers, educators, development, problem learning, subject-subject relations, life experiences | 1244 | ||||
2 | This article is devoted to the analysis of interactive methods of training and their opportunities in the context of students’ professional competences development. The author characterizes and describes the functions of the main interactive teaching methods, substantiates the need for their implementation in the university, as well as analyzed methods of carrying out interactive lectures, case technologies, business games, brainstorming and also the possibility of using the educational technology “Portfolio”. Using these methods the author proposes to solve such problems as motivation for learning, optimal mastering of educational material, teaching to teamwork, to tolerance to others‘ point of view. According to the author, they allow students to move from passive learning to mastering competencies in situations of professional activity, which undoubtedly improves the quality of student preparation. The article examines the influence of the specified methods and technologies on future professional activity of students. The aim of the article is to consider the methodological and organizational features of interactive training methods implementation in educational process of future teachers and influence of the specified methods and technologies on future professional activity of students. The basis of the research is formed by personal and activity and competence-based approaches to training. The analysis of interactive teaching methods, their interpretation and processing for use in the educational process of vocational education institutions was carried out. Keywords: interactive methods of training, development, professional tasks, inclusion in activity, portfolio, case technology, business games, brainstorming | 1351 |