PROBLEMS OF DEVELOPMENT OF THE THEORY OF GAMIFICATION IN RUSSIA
DOI: 10.23951/1609-624X-2022-2-168-187
Abstract Introduction. The study is devoted to the historical and pedagogical analysis of the problem of gamification. The relevance of the study is due to the insufficient level of substantiation of both the concept itself and its content, the features of the application of the leading ideas of this theory in education. The purpose of the article is to identify and substantiate the features of the formation of the leading provisions of the theory of gamification in Russian pedagogical science (1992–2021). Material and methods. Methodological guidelines at various stages of the research were the main provisions of the dialectical approach, the systematic approach in historical and pedagogical research. The theoretical study was carried out on a set of publications of the scientific electronic library (www.elibrary.ru), published in 1992–2021. Research methods – theoretical: analysis of philosophical, psychological, pedagogical literature on the problem under study; logical-historical and systemic Results and discussion. In the course of the research, we came to the conclusion that gamification is a modern pedagogical category “describing the use of approaches in teaching, characteristic of computer games”, whose use provides motivation for participants in the educational process in the ecosystem of an educational organization, contributes to their optimal interaction, personal and professional development by means of special game methods. The formation of the theory of gamification in education in Russia was carried out within a number of stages. At the first stage of the development of the theory of gamification “Formation of ideas about gamification in Russian pedagogical science” (2010–2015), first of all, the scattered data on the origin of the phenomenon itself were generalized and formalized, the theoretical prerequisites for its occurrence were described, attempts were made to substantiate the concept and features of the phenomenon gamification, presents some materials on the process of gamification and its specific application in various areas of human life, including education. At the second stage, “Formation of the leading areas of study of the phenomenon of gamification in Russia” (2016–2019), certain leading methodological and theoretical foundations were identified, the foundation was laid for substantiating the concepts of organizing the educational process using elements of gamification in higher education, the tasks of gamification for organizations were formulated general and additional education of children. The third stage “Formation and systematization of the leading ideas of the theory of gamification” (2020 to date) is characterized by the quantitative accumulation of scientific knowledge about the phenomenon, the formation of its elements at the theoretical and methodological level, and the creation of elements of a modern technological product. Conclusion. At present, a new stage is entering in the formation of this phenomenon, which allows at a qualitatively new level to substantiate the content of gamification as a modern educational technology, which makes it possible to organize a networked educational process in online and offline modes at a fundamentally new level.
Keywords: gamification, digitalization of Russian education, features, stages of formation
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Issue: 2, 2022
Series of issue: Issue 2
Rubric: REVIEWS
Pages: 168 — 187
Downloads: 887