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Home Archive 2026 Year Issue №5 Introducing game design elements into the study of mathematical analysis
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Яндекс.Метрика

Introducing game design elements into the study of mathematical analysis

Filippova E.O., Shipitsyna E.S.

DOI: 10.23951/1609-624X-2026-5-85-94

Information About Author:

Filippova E.O., Doctor of Technical Sciences, Professor, National Research Tomsk Polytechnic University (pr. Lenina, 30, Tomsk, Russian Federation, 634050). E-mail: bosyheo@tpu.ru; ORCID: https://orcid.org/0000-0003-0425-1213; SPIN-code: 1884-9176; Researcher ID D-3029-2018 Shipitsyna E.S., Candidate of Pedagogical Sciences, Associate Professor, National Research Tomsk Polytechnic University (pr. Lenina, 30, Tomsk, Russian Federation, 634050). E-mail: evpeskova@tpu.ru; ORCID: https://orcid.org/0009-0002-7678-0923; SPIN-code: 7946-7466; Researcher ID LQK-4044-2024

Mathematics is an extremely broad field of science, where it is sometimes difficult to express the creative potential in its study through traditional educational methods. One of the important sections of mathematics is mathematical analysis. The use of gamification in the assimilation of such a complex section of mathematics – mathematical analysis – will help motivate students to engage in the learning process and improve their academic performance. The purpose of the study is to develop a process of gamification of mathematical analysis and analyze the impact of a new methodology for teaching higher mathematics on the academic performance of students at Tomsk Polytechnic University. The study involved 153 first-year students. The participants were divided into 2 groups: Group 1 – part of the practical classes in mathematical analysis was conducted in a game form (78 people); Group 2 – practical classes were conducted in a traditional format (75 people). In group 1, students were offered board games developed at TPU. Students’ academic performance was assessed based on the results of two tests, two individual homework assignments and independent testing. The obtained results were statistically processed using IBM SPSS Statistics 20. It was revealed that the number of uncertified students (who solved less than 50 % of the tasks correctly) for the indefinite integral in the first group was 28.2 %, in the second – 49.3 % (p

Keywords: methodology of professional education, motivation, gamification, mathematical analysis, mathematics, games, academic performance

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filippova_e.o._85_94_5_247_2026.pdf ( 734.99 kB ) filippova_e.o._85_94_5_247_2026.zip ( 728.28 kB )

Issue: 5, 2026

Series of issue: Issue 5

Rubric: THEORY AND METHODS OF TEACHING AND EDUCATION

Pages: 85 — 94

Downloads: 1

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2026 Tomsk State Pedagogical University Bulletin

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